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SHANE SLAMA | Game & Encounter Designer

GAME & ENCOUNTER DESIGNER

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Seasons of the Worm Cult Part 1 DLC – Update 46

  • Position: Product Owner / Senior Encounter Designer
  • Team Size: 20+
  • Content: 1 Trial (12 player group size) – “Ossein Cage”
  • Development Time: 4 months
  • Contributions: Overseeing and assisting with content design, quest setup and encounter design implementation; planning, scoping and scheduling alongside team producers; communicating with support teams to help manage required art resources (icons, VFX, animation, level design, world building, environment assets, character models) and SFX (audio), as well as systems and itemization needs; collaborating with writers on story and voice lines; playtesting and quality assurance; PR and in-studio presentations
  • Released: May 2025

~ Official preview article with my developer insights ~

A showcase video that I prepared for an internal studio presentation that highlights all the work the team put into creating this unique trial.

As the product owner for the dungeon team, my main responsibility was being available to assist everyone on the team as needed, and act as a bridge between the studio stakeholders and our core team. I provided design guidance on all aspects of the update and assisted directly with implementation and iteration when required.

Trial Background

Mannimarco had many vaults with hidden artifacts and objects of power. Ossein Cage is one such vault, located deep within Coldharbour. Within it is where a powerful object, the Dolorous Cista, is kept. The object is said to magnify the powers of those strong enough to use it, and malevolent forces aim to retrieve it. With the Worm Cults resurgence, the Fighter’s Guild now finds it imperative they destroy the Dolorous Cista before it can be used. The secret attack, or so they thought, on Ossein Cage by the Fighter’s Guild was met with disaster and now they need your help destroying the Dolorous Cista.